This resource provides a template and lesson plan for learning developers and educators who would like to tap into students’ creativity and aid their development of critical thinking through conceptual drawing. Inspired by approaches to playful learning (Nørgård et al. 2017), I originally developed this resource as a seminar activity to foster students’ active engagement with the key concepts from their core seminar reading.
Students are invited to collaborate to create a game of matching cards (also known as “memory” or “concentration” games) based on a group of concepts which the educator has selected in advance and which are already known to the students.
Learning Developers who deliver a session on Critical Thinking can select concepts which relate to the processes of critical thinking. Educators who wish to embed academic literacies into their curriculum could use subject-specific concepts linking to one particular reading, a particular topic of the module, or concepts drawn from across the module, depending on the educator’s intended learning outcomes.
The end product is a card game which includes two cards for each of these concepts: one card with the concept name and one card with the students’ visual representation of that concept. Once the game is complete, students can play the game to review their concepts as well as compare and contrast their drawings in an informal and playful setting.
The class is divided into groups. Each group is allocated one concept and is asked to draw their visual representation of that concept on a card. Once their drawing is complete, they are invited to take a picture and send it to the educator. Using the template provided in this resource, the educator puts together the card game and shares it with the students, who can then either play individually or in groups in another session.